Thanks bro! The mesh texture was quite complicated. I did it all in photoshop on a seperate layer. You have to make a grid (however you want the mesh to look) then define is as a pattern, create a new layer and use the paint bucket to fill the page with the pattern, the pattern should have a transparent bg if you created it that way, so all you have to do now is size it the way you want. Then use the liquify tool in filters to push the mesh around untill it looks like it is wrapping around the leg. Its really hard to explain it all this way, hope I didn't confuse you further.